The distribution rather than the median, because the tail is where the approvals and the release windows hide.
Lean Six Sigma by sector
Lean Six Sigma in tech
Software teams rediscovered most of Lean under other names, which makes the overlap easy to miss and easy to overdo. Where the method genuinely helps a technology organisation, which numbers are worth having, and the places where applying it is actively harmful.
Chapter 1
What actually breaks here
The first thing an honest value stream map does to a software organisation is embarrassing. A change that takes two days of work takes six weeks to reach a customer, and the gap is queues: waiting for review, waiting for a test environment, waiting for a release window, waiting for an approval from a board that meets on Thursdays. The engineering is not slow. The system around it is.
The second is work in progress. Teams take on more than they can finish because starting is rewarded and finishing is assumed, and every extra item in flight makes every other item slower. This is not an opinion about focus, it is arithmetic: the work in the system divided by the rate of completion is the lead time, so more in progress means longer for everything.
The third is the incident loop. Organisations under delivery pressure ship changes with a failure rate they never measure, then spend the following week recovering, which is the capacity that would have prevented the next one. Failure demand exists in engineering exactly as it does in a service desk, and it compounds faster.
Chapter 2
The numbers worth having
A rate, not a target. It tells you batch size, and batch size drives almost everything else.
The quality half of the pair. Frequency without it is just shipping faster into a hole.
Split into detect, diagnose and fix. The three have completely different remedies and are usually reported as one number.
Typically somewhere between five and fifteen percent on a first measurement, which reframes every conversation about capacity.
Counted per release and traced back to the stage that could have caught them, not to the person who wrote the line.
Chapter 3
What a project looks like
A technology project usually needs no new instrumentation, which is both the opportunity and the trap: the data is abundant and mostly beside the point. Define picks one change type and one path to production. Measure builds a timeline per change from the systems that already exist, and the first output is the split between working time and waiting time.
Analyse looks at the queues in order of size, which is nearly always review, environment availability and release approval rather than the coding itself. It is worth resisting the urge to attack the interesting problem before the large one.
Improve is mostly about batch size and limits: smaller changes, fewer things in flight, an environment that can be had on demand, an approval that is a rule rather than a meeting. Control belongs to the team, not to a reporting layer, because a delivery metric owned by management becomes a target and a target becomes theatre within a quarter.
Chapter 4
Where it struggles in tech
Design and discovery work is not a process to be stabilised. Building something nobody has built before has irreducible variation, and measuring it as though it were a production line produces padded estimates and defensive engineering. The method belongs to the delivery system around the creative work, not to the creative work itself.
The second limit is the metric that becomes a target. Story points, velocity and even the delivery metrics above are useful as a signal and corrosive as an objective. Measure them for the team, review them with the team, and never put them in an individual performance review.
The third is small numbers again. A team having two incidents a month cannot tell a real improvement from luck for a long time, and the discipline is to say so rather than to claim the win in the quarterly update.
And a point of respect: agile practice, continuous delivery and site reliability engineering already carry most of these ideas, often better adapted to the work. If a team is doing this well under those names, the useful contribution is the measurement rigour and the end to end view, not a rebranding exercise.
Chapter 5
Questions people ask
They overlap heavily, because both descend from Lean. Agile practice is stronger on how a team organises and iterates. Lean Six Sigma is stronger on measuring a system end to end and proving a cause rather than asserting one. In a technology organisation the sensible use is the measurement discipline and the value stream view, not replacing what already works.
Flow efficiency, meaning the share of elapsed time a change spends being worked on rather than waiting. It is usually between five and fifteen percent, it is startling enough to change the conversation, and it points straight at the queues that are actually costing you.
To operational data, yes: incident rates, failure rates, lead time distributions and capacity behaviour are all ordinary statistics, and they are routinely misread. To the creative act of building something new, no, and pretending otherwise is how teams end up estimating in false precision.
Chapter 6
Where to go next
What it is, how an engagement runs, and what it takes in time and people.
The abbreviation L6S explainedWhat L6S stands for, where the number six comes from, and the belt ladder.
The control chart Statistical Process ControlThe one tool worth learning first, and the ways it is misread.
Where to start Reading tracksShort paths through the writing, ordered so you do not land in the middle.
Put this on one of your own processes
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